


Instead of a doomsday scenario like the base-game and its sequel (as well as the White March part 2), the scenario is more grounded in everyday concerns of its inhabitants. Plot-structure, quests, role-playing moments and the overall feel of Icewind Dale’s set-up of a wandering band of aimless adventurers uncovering some forgotten lore are what drive the White March. In many ways, the first DLC of the White March is the younger brother who learned all he knew from his older one without the same mistakes. The comparison to Icewind Dale is not a superficial one because the similarities extend farther than the snow tracks. The Icewind Dale 3 / Heart of Winter 2 We Did Get However, as with many memories from the past, sometimes the things we forgive are not what we remember. Experiencing the White March before and after Icewind Dale-as well as before and after Pillars of Eternity 2-makes me truly appreciate its departure from the main games as well as its many improvements on the bittersweet classic of old. That one word is how I would describe the first act of the White March, a nostalgic throwback to Obsidian’s Black Isle days. Nostalgia can be a hindrance borne out of good intentions, and yet when a game is made fonder the second time around you wish you could perish any thoughts from before. "The Icewind Dale 3 / Heart of Winter 2 We Did Get" Pillars of Eternity - The White March Part I (PC) review
